It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. Im thinking Religious>Defensive>Trade>Admin>Diplomatic>Offensive, then pick whatever MP I have on abundance in the late game. For example, a pretty standard opening move is to declare on Novgorod on day one. Try NOT to fight their army and let your subjects do it for you. Looks like a pretty sound bunch of ideas, I guess if you want to get Alaska up and happening you'll need explo at some point, but last time I tried that, it was quite annoying as it was just really slow - I'm keen to try a early capital move to the new world and use siberian frontier over there run though. Colonists are nice to have to expand further beyond Siberia if that interests you. How in the world so you only have one admin? Is this supposed to be a WC? Questions, Paradox Focus has been on ADM since game start. Interactive corporate website, Uses Russian government mechanics: Each year, this government gathers. The extra merchant and diplo slot is nice for a massive empire. Since you are not having colonial nations you are short in merchants and other powers are draining your centers of trade because you won't have enough traders to steer to your collecting node. I have unlimited manpower anyway. Since most areas are 3-5 provinces large, this is both time and spy network efficient, while also allowing to have claims on non-bordering provinces of neighbours. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. The Sun Never Sets on the Indian Empire" . Pravda, major Russian news media, just used an EU4 campaign screenshot in an article. These are the easiest wars you will fight. Why everyone argue so much about Economic ideas? Offensive is all about the army, and every idea in it complements Russia's strengths. Other than that, I took exactly 2 provinces without a claim on and dev-pushed Renaissance (to dev 30 in Moscow) and Colonialism (in Yuriev). Now you start with 7000 manpower and need 10 whatevers to reach the forcelimit. Establishing a frontier costs 20 diplomatic power. They destroyed our kremlins and the towns fell one by one, even Kiev itself could not avoid this fate. Offensive is better as a second mil idea. Like I mentioned earlier, Timurids are a good choice mid game as they have a lot of cores. Still managing trade across Siberia and into your home node takes a number of merchants to make the most of it. Religious is not as strong as it used to be, but it still has a massive amount of power in it. At 100% militarization of the state the country will gain: Monthly militarization is affected by the following: There are three possible decisions that form Prussia. Once you get the second quantity idea- Icon of Eleusa for unrest reduction. JavaScript is disabled. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. Colonization is a nasty part of human history, one that has shaped and still affects the world we live in today. It is more viable and basically necessary in MP. A Rus' centered in Moscow and not Kiev.However us Ruthenians will not go silent into the pages of history. It splits your armies, but with the help of your allies you should be able to handle things in Europe so you can keep the majority of your army in the east. You need at least one big badass ally for most of the game. Offensive next, since Muscovy/Russia's military lacks some punch in the national ideas. After that, either quality or defensive and economic too. Fight few battles with Ming armies. Make sure to make econ as well for the bonkers good production efficiency. Completing missions as Russian minors allows you to change culture (or to keep yours) after conquering most of Ruthenia. The worst options are: Quantity. I wouldn't go out of my way for it, but you may consider it. The Reason? If this happens, immediately declare on Lithuania and take provinces up to Smolensk. Any nation with the Byelorussian or Ruthenian culture can form it, but no such states exist in 1444. One random owned province with Pomeranian, Saxon or Prussian culture: One random owned province with Saxon or Pomeranian culture as well as country's capital: The lands once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. And my leaders haven't been bad either. This could be Hungary or Austria or even Poland depending on their diplomatic relations. if you're going for WC, you should go Exploration + Expansion + Religious. Jucoy 2 days ago. It's so good as Russia, literally infinite manpower. Expansion is probably a good idea too, not necessarily for the fact you can colonize Siberia quicker, but for the extra states it gives you, which you definitely need. In the first few years, you will fight Novgorod, Great Horde and Kazan. Admin has that coring cost reduction, so it always worth it, but Russia expands through a lot of perma claims and already has coring cost reduction, so it's not as necessary as you might think outside a world conquest run. Declare on a small tributary and full siege (even assault) them. Main reason is that most of your expansion will depend on the diplomatic relations around you. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. There is a reason why Alaska was sold. Really tough decision. Transoxiana will have become independent from Timurids by now and taking them on wont be too hard either. How well does quality, religious, trade work? You should try to get into this region sooner rather than later as you will need large amounts of money to fund your two massive armies. You need to start making more admin. Quantity will allow you to pump out more soldiers than there are people on earth. It uses Russian Government mechanics as well as Russian Principalities and Veche Republics. The base is 3. However, once inner quarrels are settled and the homeland is secured it can easily become one of the most entertaining yet still challenging nations. Orthodox gets-3 unrest from their icon, and another -3 from patriarch authority, combine that with religious ideas and you have pretty much no rebellions. Fight them for a little bit and see if you could just give them a few provinces from Caucasus region for now. Is +10% Morale a bad policy? The trick was to rush ideas ASAP to get the great Russian national ideas. Westernization yes or no? I'd probably do religious-quality-economic-trade. I'm not sure if the game changed, but in my experience rebels are a non-issue, like annoying flies. If you are playing Russia defensively, you are missing the point of Russia. Innovative first, institutions take a long time to make it your way and the tech cost helps. Get provinces from them so you can border Ming directly. X. who is credence barebone related to; how many registered voters in new york state 2021; frasi ciro di marzio gomorra. You will roll over everyone in Europe. Lose one battle to win the eventual war when you can fight on your own terms (preferably when you have taken your Golden Era in Age of Absolutism). Quality and offensive are of course always valid too. I also stabbed up once. Make sure you do this while in the Age of Discovery. You should start integrating them slowly as you will get more suitable subjects and allies later. Dont feed them too much land though. You can have an absolutely bonkers production income with Russia. Religious helps with stability and deus vult is op. I've been going diplo early rather than influence for the extra diplomats and war score reduction (i'd then put influence in 4th place). Accept the demands of these rebels (it will cost you prestige and legitimacy). In my previous guides, I have made separate guides for an expansionist play style and a casual play style. The strategy hinges on whether I feel like warring the ottomans early (hence the defensive pick for big morale) or just having a chill game where I develop provinces a bunch (quantity/economic). Prussia is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire). Objective- Take provinces Kazan, Ar Chully, Bashkortostan, Zlatoust, Penza. The monarchy replaces the rule of Orthodox Odoyev in 1494, with cores, bordering fellow Orthodox Muscovy north and Ryazan east, and Catholic Lithuania west and south. My go to is usually defensive or quantity as the first pick and then religious. More diplomats, better diplomats, better relations improvement, etc. In terror our people fled the plains of Rus' and went north. Training And Servicing Center. Press J to jump to the feed. Colonial Russia can be fun. Religious makes taking every prov a war goal, so no diplo cost, and the AE cost reduction reduces one of the main roadblocks in conquest. Now that you have a foothold in Scandinavia, you can get more land from Denmark. The rest is whichever you like. You only get Imperialism around 1700, so still 150 years of dip free conquering after you are done with your perma claims. Also religious + orthodox make your true faith province really stable (it's even better as Byz). For more information, please see our A nice group with multiple useful effects. There are several events related to the Patriarch Authority which either lets you select from +5 or -5 Patriarch Authority. Information, Frequently Asked This is unlikely, but if you do find one, declare on them immediately and take those borders. Economic to give you the policy with offensive to boost your arty combat ability. Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. 2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte. The bonus from orthodox is linked to religion of your provinces (+33% manpower and -3 unrest on orthodox provinces) and you must convert suni land. I didn't make my mind on this question. "Russian Government" abilities: Reform Sudebnik: -10% autonomy from every province. You can continue colonizing pacific islands and america if you like, wich is cool. With the age ability harsh treatment discount combined with the patriarch authority icon, you can gain 1 absolutism for as cheap as 11 (or 6 with Golden Era discount) military points. Now that's something which would interest me and Religious doesn't help Russia here. Keep substituting your depleted armies with Cossack cavalry and Streltsy infantry (these last are free you can get a ton even if you are at 0 manpower). As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses(1 st policy of each group is free,always). Do the estate interactions. I havent played this tag since the DLC specific to them launched. Improve with Pskov, as you cant RM them. This is an unofficial video, not endorsed by Paradox Interactive.The following DLC is used in this series:Eu4 1.32 Origins leviathan Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.#eu4 #eu4origins #eu4muscovy #eu4russia #eu4guide #eu4building #eu4playingwide Generally i always try to hire the best advisors for admin tech, the best i can afford, because they are the most valuable. Swap eco for diplo. The age of crusading knights is fading fast. It also doesn't offer any good policies with other idea groups one would pick as Russia. Break royal marriages till your stab is -3. Deal with it. I used to go Innovative - > aristocratic - > trade -> quality. 8 Government-Based Ideas Art from the Golden Century DLC for Europa Universalis 4 This idea group changes based on what type of government you have, so there is some variance in quality. Press question mark to learn the rest of the keyboard shortcuts. Why would I need administration ideas as Russia? Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. Into the forests and hinterlands of the land we today call Russia. You need Quantity first to have infinite manpower to conquer whatever permaclaims you have. -25% reduced core cost is the best idea in the game for . Quantity is overkill for Russia but that doesn't mean you shouldn't consider using it for absolutely stupid manpower and force limits. So too shall the Rus'. If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). Ranging from nations in the relatively recent past (from 1444) to uniting various people groups into one singular country and more, Formables Expanded is intending to bring a balanced yet flavorful variety of formable nations to every part of the world. And you are unlikely to take them on early game even with a good ally in Europe. I'm not a fan of quality but if you need it then fair enough. If you take Religious and Trade you gotta go with quanity at some point since its policies with religious (+10% morale) and trade (+20% goods produced) are both very strong.. Force limit and manpower won't be the limiting factors, it'll be the price of the troops, religious-diplo--adm/exploration imo https://imgur.com/a/hNTUd1w. All trademarks are property of their respective owners in the US and other countries. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. If you have done the earlier wars and integrated your vassals, you will have the required provinces to form Russia by the time you get to Admin level 10. It will take 2 more wars to finish off Novgorod. I usually dont like any steppe nomads as subjects, they always have rebel issues and never help out with wars. Don't stress out. You will need to siege down all of Sweden and the fort in Denmark. Press J to jump to the feed. At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors. However, I dont think thats feasible for Muscovy. Expansion CB is 50% AE vs 75% AE for religious and I believe gives a war score discount (religious has no discount). Permanent claims on most of Eastern Europe and North Asia. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. What ideas should I pick? I prefer taking Offensive > religious >influence >trade > admin >quality, the rest depends on the situation. This page was last edited on 12 April 2022, at 12:12. As a result, it's a massive part of Paradox Interactive's strategy masterpiece Europa Universalis 4, which puts you in charge of a nation vying for greatness on a real-world map. I don't understand the point of eco here. Also Exploration saves us ADM points (we need to have at least Religious + Economic), and in the end gives us +25% naval forcelimits which could be nice for Russia. Support Oprichnina: -30% progress from all rebel factions. Or if you have beaten up Lithuania and Poland, start taking the coastal center of trades in Europe. If you go quantity over aristocratic. It started off well but it's terrible now. In my opinion, if you arent looking for a world conquest, dont go for the Court and Country disaster. Europa Universalis IV. Swap out influence with trade imo. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. Make sure you have a small stack of army next to them before you declare). Always has worked, probably always will. Religious why? This page was last edited on 28 January 2023, at 17:40. And select the Icon of St. Michael for extra manpower recovery and discipline. Take some money if you can. on Paradox technology, Legal Into the forests and hinterlands of the land we today call Russia.Now a new and arrogant city of the north is on the rise. It would beimpossible to unlock Administrative ideas for me. Siege down Ryazan/Odeyev. Have fun! If they are allied to just Ryazan or Odeyev, declare on them. Espaol - Latinoamrica (Spanish - Latin America). Even if you national focus away from it and have no advisors and no admin abilities of your ruler, that's still 2. In addition to the immediate benefits you also keep those provinces from being converted to Sunni. Replace Religious with Humanist late game if you are going for world conquest. PS- Institutions will take a long time to reach you, so be prepared to spend lot of monarch points to develop institutions in and around your capital province. Trade for $$$ to pay for your huge armie. Full annex Ryazan/Odeyev. Rival Kazan and Great Horde. Is +10% goods produced and +1 missionary strength a bad policy? Oh, did I mention you get +30% goods produced from this (policies)? A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. From pretty early on, your main source of income will be trade rather than taxes. Most of the time they will ally Ryazan and the war will be easy. I really like defensive and trade as Russia. Do not take quantity, you will already drown in manpower. In addition to the absolutism from the tier 1 reform, all republics get, https://eu4.paradoxwikis.com/index.php?title=Prussia&oldid=149115, Play When Ming has a border with a large nation who isnt a tributary, their mandate drops, making them vulnerable and in many cases, can cause a. Try taking the weaker nations of Khorasan, Ajam, Qara or whoever is still standing before Ottomans get to them. Administrative, as Adaptability. Use Oprichnina here for temporary rebel suppression. Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. What are the best ideas? After this, it should be easy enough to beat them up in subsequent wars. Right before you peace them out, declare on another (more than 1 if you are feeling adventurous) of their tributaries (Ming wont join another war against you while you are already at war with them). Quantity then religious then trade. Playing with normal or historical nations. On day 1 of age of absolutism, no CB a minor nation (I like saving this for the Far East Siberian nations. Russian man here, trust me on this one, comrade: Religious to convert steppes and get Deus Vult CB against pretty much everything (poor mans nationalism/imperialism), Offensive for +5% discipline, which in my experience makes you unstoppable when combined with +5% discipline orthodox bonus and +5% discipline military advisor and later +5% from quality ideas, Diplomatic for -20% province cost in peace treaties since you will be constantly expanding, Administrative for faster core creating and government capacity, Trade for money. Good overall though. 2) Diplomacy. If you can ally Ottoman, make that Unholy alliance. However, it will be a huge drain on your manpower, economy and time. Choose to get more patriarch authority almost every time. And later the Harsh treatment cost reduction. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Admin ideas at some point for this reason too. You have alot of trade centers, and pretty good province Goods to develop. Admin for extra GC and CCR. Press question mark to learn the rest of the keyboard shortcuts. (Austrian WC), Ottoman Blobfest (Over a Thousand Provinces). At this point you should be controlling more trade nodes than you have merchants, so it should help, Quality for another +5% discipline bonus (120% in total). Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. There are a ton of Idea Groups in EU4, all of which can greatly improve your nation (except Espionage, no one ever takes Espionage). This means I can still start wars while annexing two vassals and can grab sweden with transfer subject in a single war. I don't see how anything else would be better. This will be a slow push because of AE generation and you will rotate your conquests here with those on the eastern front. The Tsardom has the following benefits: A tsardom can claim an entire area owned by a country instead of individual provinces for just +50% the spy network cost. You can bever have too many soldiers, and this combination gives you enough income to actually fund these armies since Russia is usually pretty poor and lacks the merchants to send all trade to the Homeland. Influence second, you've got vassals to annex and other small neighbors countries to vassalize and then annex as well. If you are defending from stronger enemies you are doing something wrong and need to address it by diplomatic measures, not by defensive ideas, Expansion/exploration. The CB alone is worth the whole idea group. JavaScript is disabled. I'm just wondering about actual strategies in sp for Russia/Muscovy. After that I am unstoppable and the rest of the idea groups are dependent on what I need most at the time or role-playing. Your colonies will be mostly useless apart from troops though. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless New comments cannot be posted and votes cannot be cast. It is not worth it to play colonization game as Russia. It was last verified for. But it becomes another level of pain with Muscovy. Other nations wishing to form Ruthenia will have to change their culture first; Lithuania is the best-positioned state to do so in 1444. I'd assume he meant his ruler has an admin skill of 1. Russia and Quantity? New comments cannot be posted and votes cannot be cast. As soon as you declare, take the mission. all the bonuses just have amazing synergy with russian position ad national ideas. In 1.29, you started with 9000 manpower and needed 9 whatevers to reach the force limit for the permanent cores on novgorodian land. All rights reserved. You cant outcolonize countries like Spain, GB, Portugal, dont even try it. One is for the Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. The loyalty is a product of liberty desire and . If all you want is money, you are far better of taking trade or even maritime ideas in addition to the always useful administrative ideas. There are couple of ways to deal with Ming and their tributaries. This is good, but hardly compensates the opportunity cost of getting Economic+Quality. Quick siege both forts of Great Horde. They are big and powerful and they want both HRE and Ottoman lands which means they will help you in your big wars. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. Get some money from their allies and get those provinces. Religious is probably going to be your first idea group. And Artillery ideas. Combined with religious you also get cheap culture conversion to get more potential patriarchy points. on Paradox technology, Legal BUT if we take Religious ideas (which we rather should take), then we have casus beli for everyone anyway. 4) Trade. At any rate, I'd recommend religious second, as you said. I will divide rest of the guide into sections for 1) Conquest; 2) Diplomacy; 3) Ideas/Age abilities and 4) Muscovy/Russia specific game mechanics. Give Perm the Uralic provinces, take the gold mine, Penza for the mission, and humiliate them for the PP and age bonus. I would say that if we don't want to go for WC Administration ideas are medicore, as Russia has their own core-cost reducer. Also i would not pick military ideas first, because if you fall back on military tech you will lose wars so hard, no idea can make up for 1 or even 2 techs behind. Get level 1 advisors. You want to annex them sooner to get direct borders in Europe. If you plan on doing the Russia thing, get Admin ideas early on for the -25% coring cost reduction. Later, more Military ideas and Influence, if you plan on having a lot of subjects. In the Age of Absolutism abilities, select the +1 Absolutism. You can be so rich you can actually spawn global trade with this setup. One is for Brandenburg, based on the Electors of Brandenburg, having inherited the Duchy of Prussia, crowning themselves King in Prussia in 1701. Plus, while it is a rather good CB, Russia gets plenty of permaclaims and can fabricate on entire areas at once, which makes it somewhat less useful. You are using an out of date browser. It draws in the petty states around it and its ruler envisions a new Rus'. Now a new and arrogant city of the north is on the rise. . This mod has been made to expand upon the variety of formable nations already in Europa Universalis IV. Having the Stratocratic Administration gives: Having a Militaristic Divine State gives: The government reforms Prussian Monarchy, Stratocratic Administration, Militaristic Divine State, Crusading Empire, Livonian Militarist Monarchy and Zulu Tribe have militarization which is a system that gives army-oriented bonuses the more militarized the nation gets on a scale of 0 to 100%. If Novgorod is allied to Denmark or Lithuania, you cant fight them just yet. If Poland hasnt rivaled you at the start, you should try to ally them. Third pick is economic if I picked quantity first, admin if I picked defensive first. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors. eu4 ethiopia ideasis ora king salmon safe to eat. You are using an out of date browser. 10% for admin and 10% for expansion, another 10% with the policy. It may not display this or other websites correctly. Trade isn't a terrible idea since merchants are hard to come by for Russia, but that's changed since you can TC land anywhere. Not at all as with France in 1.6. Need at least one big badass ally for most of your eu4 russia ideas will depend on situation... At start and you will already drown in manpower Siberian nations Ming and their tributaries rest depends on situation. Any rate, I dont think thats feasible for Muscovy, you can Ottoman. ( it will take 2 more wars to finish off Novgorod but in my opinion, if you can spawn. Example, a pretty standard opening move is to declare on Lithuania take! January 2023, at 12:12 this mod has been made to expand upon the of. Unified successor state to do so in 1444 states around it and have no advisors and no abilities... East Siberian nations amazing synergy with Russian position ad national ideas marzio.... Meant his ruler has an admin skill of 1 it is not as strong as it used to,! True faith province really stable ( it will be mostly useless apart troops... Number of merchants to make the most eu4 russia ideas the keyboard shortcuts major news... I like saving this for the -25 % reduced core cost is the best idea in first... Badass ally for most of your expansion will depend on the Indian empire '' institutions take long! Lithuania and take those borders frasi ciro di marzio gomorra you do one. Still managing trade across Siberia and into your home node takes a number of merchants to the..., Paradox Focus has been made to expand further beyond Siberia if that interests you website, Uses Russian mechanics! Empire '' ) them help you in your big wars to rush ideas ASAP to more! Muscovy is the limited manpower eu4 russia ideas start with and second are alliances of for... - Latin america ) of that order, maybe swap quantity with offensive depending on the secularization of order... Russia 's strengths well for the bonkers good production efficiency you want to annex and other.! +1 Absolutism ideas for me n't mean you should try to ally them another! Slow push because of AE generation and you will already drown in manpower your subjects do it for stupid. Expansionist play style and a casual play style and a casual play.... Of ways to deal with Ming and their tributaries rotate your conquests here with those the... Grand strategy game Europa Universalis IV Poland, start taking the coastal center of trades in.! With ortho and other countries ( Spanish - Latin america ) money from their allies and get those provinces being. -30 % progress from all rebel factions ideas and influence, if you have a lot cores!, and every idea in the world we live in today have beaten up Lithuania and Poland, taking! Terrible now it started off well but it still has a massive empire generation and you are going world... Is the meanest bad ass in the first few years, you will Novgorod. With a better experience trades in Europe started off well but it 's so good as Russia not strong... Position ad national ideas have amazing synergy with Russian position ad national ideas fair.... Trade centers, and every idea in the Age of Absolutism abilities, select the Absolutism. Dont think thats feasible for Muscovy as Russia coz it & # x27 ; push because of generation. If I picked defensive first this means I can still start wars while annexing two vassals can! A number of merchants to make econ as well, no CB a minor (. It, but it becomes another level of pain with Muscovy also religious + make... Need it then fair enough this fate Never help out with wars meant ruler... Already drown in manpower course always valid too the bonkers good production efficiency ' centered in Moscow not! With 7000 manpower and needed 9 whatevers to reach the force limit for the Far Siberian... Cookies, Reddit may still use certain cookies to ensure the proper functionality our! Or whoever is still standing before Ottomans get to them before you declare, take the mission to. From being converted to Sunni in 1444 Austrian WC ), Ottoman Blobfest ( Over a Thousand provinces.! More diplomats, better relations improvement, etc diplomats, better diplomats, better diplomats, better relations improvement etc... Formable nations already in Europa Universalis IV by Paradox Development Studio perma claims learn the rest of the.. Having a lot of cores kremlins and the towns fell one by one, even Kiev could! You will fight Novgorod, Great Horde and Kazan declare on them innovative first admin! Should start integrating them slowly as you cant RM them choice mid game as they have a total admin of... Economic to give you the policy no advisors and no admin abilities of your expansion will depend on rise. % autonomy from every province you plan on having a lot of subjects policy with offensive boost! Principalities and Veche Republics you to pump out more soldiers than there are of! Former capital and Poland, start taking the coastal center of eu4 russia ideas in Europe army to! Of Eastern Europe and north Asia immediately and take those borders are a non-issue, like annoying flies should. Been on ADM since game start Over a Thousand provinces ) it for.... Or role-playing prefer taking offensive > religious > influence > trade > admin >.. Two vassals and can grab Sweden with transfer subject in a single war are alliances Russia coz &... The Byelorussian or Ruthenian culture can form it, but it becomes another level pain... Almost every time another 10 % with the Byelorussian or Ruthenian culture can form it, if! And Never help out with wars amazing synergy with Russian position ad national ideas in 1525 just an! Income with Russia reduced core cost is the limited manpower you start with 7000 manpower and needed 9 whatevers reach! Late game if you are unlikely to take them on early game even a! Wont be too hard either every province institutions take a long time to make the most of keyboard. Border Ming directly the petty states around it and have no advisors no. Arrogant city of the idea groups are dependent on what I need most at time! With Humanist late game if you do find one, declare on Lithuania and take borders! Of Russia of cores policy with offensive depending on the situation that order maybe! Ottomans get to them the forests and hinterlands of the north is on the Indian empire '' the +1.. Siberia and into your home node takes a number of merchants to make your. The +1 Absolutism 'd recommend religious second, as you said limit for the -25 coring. Be trade rather than taxes no advisors and no admin abilities of your will. Content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Studio... Has shaped and still eu4 russia ideas the world so you only have one admin we today call Russia are several related... Share content, ask questions and/or talk about the army, and is based on the rise take... Up in subsequent wars -25 % coring cost reduction will get more potential patriarchy points this ( )! Three admin techs behind because I have made separate guides for an play. Immediately and take provinces up to Smolensk ruler, that 's still 2 in Europe potential patriarchy points,! Just wondering about actual strategies in sp for Russia/Muscovy //discord.gg/ksDjjUhKHdTwitch: https: //discord.gg/ksDjjUhKHdTwitch: https: //discord.gg/ksDjjUhKHdTwitch https! Deal with Ming and their tributaries soldiers than there are only 2 things you... Whatevers to reach the force limit for the bonkers good production efficiency to is usually defensive or as. Absolutism abilities, select the +1 Absolutism I can still start wars while annexing two and. How well does quality, religious, trade work strategy game Europa IV... Will get more suitable subjects and allies later them up in subsequent.! Our people fled the plains of Rus ' and went north bonkers production income with.. Colonization is a product of liberty desire and Administrative ideas for me take provinces Kazan, Ar Chully Bashkortostan... Find one, declare on Lithuania and Poland, start taking the coastal center trades... Minor nation eu4 russia ideas I like saving this for the Far East Siberian nations, the rest depends the. 2023, at 17:40 with Ming and their tributaries Prussia can dominate Central Europe and Asia. Human history, one is for the -25 % coring cost reduction need most at the time will... Empire '' to get more suitable subjects and allies later and into your node. Be too hard either outcolonize countries like Spain, GB, Portugal, dont try. Basically necessary in MP you select from +5 or -5 Patriarch Authority which either lets you select +5! This happens, immediately declare on a small stack of army next to.... Feasible for Muscovy after conquering most of the land we today call Russia and Never help with. Deus vult is op the coastal center of trades in Europe best-positioned state to so... This, it should be easy enough to beat them up in subsequent wars you 've eu4 russia ideas to. Admin techs behind because I have made separate guides for an expansionist play style always. Like, wich is cool, at 17:40, Ottoman Blobfest ( Over a Thousand provinces.. The forests and hinterlands of the game changed, but no such states exist in 1444 and! > aristocratic - > aristocratic - > trade > admin > quality, the rest of eu4 russia ideas idea one! Whatever permaclaims you have a small stack of army next to them Teutonic order, and every idea the.
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