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mindustry spore pod

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You are like a scientist, performing experiments to discover the inner workings of the game. Some schematics are designed to be tileable/stackable, others are not. (Disclaimer: The fact that the bullet didnt move proves that i paused the game and therefore there was no bias in creating this screenshot. The basic generator. Avoid using Water Extractors to supply the water for a Cultivator unless you have no other choice as you'll need 3 of them to make a Cultivator work at maximum efficiency, which will cost 350 power units/second. More of so mechanical drills and Duo Turrets as well as using them as ammo to fill up the Duo turrets. Input/Output Some of the photos aren't loading. Power Use All trademarks are property of their respective owners in the US and other countries. The main issue with phase fabric is that it requires thorium to make. It can also be a rudementary but slightly more powerful ammo even on mid-end tier turrets. You need to make at least 2 lines of silicon coming to your core if you are going to build surge alloy by unloading from your core. The Spore Pod is an item on Serpulo. Guide to Easy Base Capture How-To So. It is not used to build any blocks and instead serves as both rudimentary fuel and as a material for further processing into Oil and Blast Compound . 2x2 It can also easily be the fastest to run out too if you build too fast so, like copper, make sure you have enough of it (excess is also a good thing to have). It is grown in Cultivators and used to produce oil through the Spore Press. It is made from water and titanium. Though it makes sense, its often very hard or takes time to get to the deposits (well if you start with little to no starting resources on campaign default launch settings or custom maps). Specially if you are going to make surge by unloading from core, you need around 2 TBL silicon income. Share: Debate Forums Vs. Mindustry Schematics (Unofficial) [Schematic] F-SporePodWater Views: 579. by . Coal Centrifuge (Spore Press) Input: 27.8 Water, 167.1 Power Output: 1 Coal. Deeper Understanding of Mindustry II - Extraction and Production. Power Can be made early on via a water extractor but require more power to run both structures. Blast Mixer Input: 1 Spore pod, 1 Pyratite, 24 Power per Second, 1.33 Seconds Output: 1 Blast Compound. You cannot build this setup in your base without having some silicon in your pocket. Now, Youre probably thinking set B makes more graphite than set A. If you believe your item has been removed by mistake, please contact, This item is incompatible with Mindustry. Production Time A LiquidStack can be a string or an object. Sand can either be found easily or in small pieces of land as well as none at all but extracted from scrap metal. Editor mode tests the ability of the AI to construct its own artificial environments, which will be needed to rebuild the planet. Specially on attack maps you will need much more for combat unit production. Some people have been discussing the "lore" of the game recently, so it's time I jump on the bandwagon. SPACE: When you are in a cramped space, try to use the resources around you as much as possible rather than creating schematics and taking a large amount of space. After fortifying the front lines you should focus on making power. Silicon Crucible Input: 0.5 Coal, 0.75 Sand, 0.125 Pyratite, 30 Power Output: 1 Silicon. The end game power generator. To combat this simply have a wave turret with water or cryofreeze nearby. It requires no power from a graphite press but coal to make graphite. Make sure to read the rules and check the links if you want to explore more about the game! You need a good graphite income for your core to make your building progress faster and smoother. Requirements You cannot put items to a conveyor which has an opposite transportation orientation than yours. Once you gather some silicon, you will upgrade your energy production with them. Blast Mixer Input: 1.5 Lead, 0.75 Coal, 1.5 Sand, 9 Water per Second, 67.5 Power per Second Output: 0.75 Blast Compound. Already on GitHub? You need to wait until unit is within range of storage, so use unit control within, use radius of 5 or so. Try it yourself. We are able to gather oil from tar by using pumps. What i am not sure is we already reduced the separator efficiency what if i run this with only 4 separators instead of 5. Whether a schematic has the ability to stack or not is an important factor. Kiln Input: 1 Lead, 1 Sand, 36 Power per Second, 0.5 Seconds Output: 1 Metaglass. Blast Mixer Input: 2 Lead, 1 Coal, 2 Sand, 12 Water, 90 Power Output: 1 Blast Compound. FALSE. As i said before, efficient way to create silicon consist of two parts. Coal is the 3rd most useful ore that can be easily extracted en mass. It can be counted as both a basic material (used to refill ammo for scatters and can be grinded down as sand) or Mid-lvl material (with a melter and separator, you can get both pyrite and 4 resources: copper, lead, graphite, and titanium). To build larger compact designs we would use the item carriage capacity of phase conveyors. Even high end turrets need it in one way or another. Spore Press "Compresses spore pods into oil." Property Value; General: Health: 320: Size: 2x2: Build Time: 0.80 seconds: Build Cost: x35 x30: Power: Power Use 42 power units/second: Liquids: More of a step by step on what [], This guide aims to be a useful guide for Mindustry beginners who need some help, while trying to remain spoiler free. When the map is experiencing a spore storm, the affinity of a cultivator increases by a flat 100%. This guide is divided into the order of which materials are and should be extracted and taken from in order to build up your base. You can think this as an upgraded version of coal. If you try to skip even 1 part itll come to bite you in the later. To simulate the ruins of a civilisation, various scrap and scrap walls along with abandoned tech are in the campaign. Pyratite Mixer Input: 2 Lead, 1 Coal, 2 Sand, 12 Power per Second, 1.33 Seconds Output: 1 Pyratite. Spore press and spore pods (which require a cultivator to make spores from). Defining the Measurements and Abbreviations. Because every one tries to build same stuff at the same time, that's why you almost instantly loose all your power and resources and your building operations gets delayed and halted big time. Graphite Press Input: 2 Coal, 1.5 Seconds Output: 1 Graphite. It's production time is same as coal centrifuge. privacy statement. Scrap metal is one of the most weirdest resources you can have. A flag used by the game to change a few special-case things. With a specific generator, you can also exert more than enough energy if you're smart: For example, just use a specific type of generator that its usage can not too much affect your resources that you are gathering. Then our first design will generate coal from energy instead. Pyratite Mixer Input: 1.5 Lead, 0.75 Coal, 1.5 Sand, 12 Power per Second Output: 0.75 Pyratite. Cases like:-Spore Power on sand.-Power schematics near oil/coal.-Sand to Graphite/Silicon near coal and sand-Water Extractors next to waterShould be avoided. Very basic flow is like that: Coal has many uses from being burned for generating energy to being ammo and to be used as key resource at the production buildings like silicon, graphite and pyratite. Cultivator You need at least 3, better 4 lines of silicon income on multi player maps. You always need a good silicon income for your core. It's used to describe the type and amount of items to a machine. It is important to make sure that the transport for slag is built before you connect it to a melter (or at the very least have a liquid router at the end instead of an open condult). Build Cost Always have any important structures away from the front lines. Coal Centrifuge (Spore Press) Input: 55.6 Water per Second, 334.2 Power per Second Output: 2 Coal. Well occasionally send you account related emails. Number 1 is the copy of my design. Mindustry Schematics (Unofficial) [Schematic] F-MiniSporePod Views: 394. by . It can also be obtained from a scrap, smelter, separator setup (though that does require power). From what we have experienced so far, we can easily say that 1 TBL output in such systems requires 1 TBL input for both lead and sand. It is explosive and can be used as ammo for turrets or further processed into blast compound (a more explosive ammo that is made with pyratite and spores). It also leads to the next lvl drill the lazer drill, which can drill faster than the pneumatic drill and mine thorium but requires power to use. In-Game Details. There are basic resources which we can directly collect from resource deposits or from the map terrain. Not much use for it sadly atm. According to the game, it is cultivated slowly from atmosphere. Very helpful and intellectually interesting! Sign up for a free GitHub account to open an issue and contact its maintainers and the community. They can be useful early on as an alternative fuel for combustion and steam generators. If not enough spam. It should always take priority over building since if enemies get through it wont matter if you cant make certain materials or resources. If a structure or factory is within touching distance of a transport belt or condult it can accidentally unload their materials or liquids into it. Capture of sectors signifies a phase in which to rebuild the civilsation's tech. Spore Press Input: 83.4 Water per Second, 375.3 Power per Second Output: 18 Oil. Pyratite Mixer Input: 2 Lead, 1 Coal, 2 Sand, 12 Power Output: 1 Pyratite. This can easily be avoided with both junctions, titanium betls/condults that only connect if they have another belt or condult, or leaving 1 space of empty terrian between them. The problem is not all maps have coal which is used to power the pulverizer that turns scrap into sand, as well as to use it to make basica essential materials such as graphite and silicon. 10 Lead is also the 1st ore that is used in a variety of multiple materials (including metalglass and surge alloy end game materials). I still have some stuff to cover. But with coal. You need to re-think and re-do everything according to 6.0. The Cultivators need Water from the northwest most point where you have to input Water. Note: The new version ( 6.0 ) update includes new stuff that may not be described in this page, please pardon it, and try to change it as this was made pre 4.0 to the right information for the public to see. Also Duos only require copper while scatters and hails require more resources to build. So we need to know every efficient way to create silicon. The code I used. Sign in Basic defense setup: weaker or stronger but lower range turrets in the front, have some stronger higher range turrets in the middle, and the strongest turrets in the back. Unlike all other raw resources, the spore itself is not native to Serpulo in the game's lore. We casually decide how much a system is getting raw resources, by just looking at the items on conveyor lines. For more information, please see our Privacy Policy. Item Capacity While they are convenient in general way, this single oriented transportation becomes problematic when it comes to creating super compact setups. This increases Spore pods per second from 0.43 to 0.6. 770 Copper770 Lead320 Silicon Cookie Notice Slag is highly flammable and can damage or corrode nearby structures. See? Let's have a look at it's stats first: One of my aims while making this design is having a compact input location from the same side and most narrow side of the design. If your design has more than 4 smelters, you may use components which requires silicon to build, according to my strategy. All this while defending yourself from waves of enemies (survival) waves of enemies and destroying the enemys core/base (attack) or against players (PvP). Mindustry Starting Developing Base Guide (Simple Step-by-Step Methods). Extracted from a water extractor that can be placed anywhere but varies on how much is pumped out based on the terrain it is placed on. 5 Cultivators without any affinities will produce enough Spore Pods for a. Graphite Press Input: 2 Coal, 0 Power Output: 1 Graphite. We even sometimes need to gather items from the same component that we used as input. Mainly used on impact reactors and as a strong explosive ammo on many towers. We will be using it to create oil, energy and explosive compounds. The Cultivator is a block on Serpulo that cultivates Spore Pods from Water and lots of power. Either to defend against enemies or just always have a good surplus of ores. Slag is made when you put scrap metal into a melter. You use everything from conveyor belts to robots and different mobile transports to get resources from point A to point B, or from point A to point B, and then point C (which is point B). Graphite is our first produced resource. ContentsStrategy Guide for NewbiesPreparationCollect CuDefend the BaseClose the DoorGather []. Input Items: Coal / Blast Compound / Pyratite / Spore Pods. I also like to upgrade my defenses to cyclones fed with metaglass at that stage too. hey, just letting you know, the spore conveyor causes the game to crash if you attempt to build it. Cryofreeze is used as the ultimate coolant which i used to make turrets shoot the fastest (compared to other liquids especially water) and for end-game structures such as impact reactors and force generators. Silicon Smelter Input: 1 Coal, 2 Sand, 30 Power per Second, 0.66 Seconds Output: 1 Silicon. Phase Weaver Input: 10 Sand, 4 Thorium, 300 Power per Second, 2 Seconds Output: 1 Phase Weave. By clicking Sign up for GitHub, you agree to our terms of service and Copper can be used to make very simple things. Output Also to be realistic we don't need more than that. General Health 160 Size 2x2 Build Time 0.63 Build Cost 25 Copper 25 Lead 10 Silicon Power Power Use 80 units/sec Liquids Liquid Capacity 10 Items Item Capacity 10 Input/Output Input 18 Water /sec Output 1 Spore Pod (0.6/s) Production Time 1.66 seconds Research Research Cost With 103.4 update meltdowns received a significant nerf when you use water as a coolant. Alloy Smelter (Crucible) Input: 2.4 Copper, 3.8 Lead, 1.5 Coal, 2.4 Sand, 1.6 Titanium, 267.6 Power per Second Output: 0.8 Surge. 1.66 seconds Power use increased (54 power units/second 80). Alloy Smelter (Smelter) Input: 2.4 Copper, 3.2 Lead, 2.4 Coal, 4.8 Sand, 1.6 Titanium, 264 Power per Second Output: 0.8 Surge. Mindustry Unofficial Wiki is a FANDOM Games Community. The first easily obtainable end-game lvl item: Thorium (well easily compared to how the rest end-game lvl items are obtained). Research Though this can somewhat be combated if you put a phase fabric boosted overdriver next to them. Spore Pod. We can make two different versions of scrap to silicon generator. A simple more or less step by step methods to go from nothing to reaching at least wave 100 in any map. Thorium is the main resource for most end-lvl structures and turrets as well as materials such as phase fabric. Let's have a look at the info on alloy smelter to see why: Here, i have altered the system like this to show this separation more clearly: This is a highly flammable resource. Although its practical uses for structural buildings are limited, the real power is in how its useful as a booster for end-game structures such as meandors, force projectors, and especially overdriver projectors. 1 Spore Pod (0.6/s) 2. It also requires more space but thats a plus if the deposit you are mining is big enough. Silicon Smelter Input: 1.5 Coal, 3 Sand, 30 Power per Second Output: 1.5 Silicon. You can also delete nearby structures and isolate the fire until it burns out. Most energy efficient extractor/plastanium setup is this 2 pairs. Cryofreeze is the ultimate coolant. Plastinium Compressor (Spore Press) Input: 2 Titanium, 69.45 Water, 492.75 Power Output: 1 Plastinium. Cyrofluid Mixer Input: 0.5 Titanium, 12 Water per Second, 60 Power per Second Output: 12 Cyrofluid per Second. Here are a couple things you should consider when making/using a schematic. But there are more ways to produce oil. This is one of the problematic production buildings in game. Press J to jump to the feed. Phase Weaver Input: 10 Sand, 4 Thorium, 300 Power Output: 1 Phase Weave. Plastanium is made from mixing titanium and oil (hence why oil is a mid-lvl resource and should be obtained first in some way before going after plastanium production). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Silicon Crucible Input: 2 Lead, 5 Coal, 8 Sand, 252 Power per Second Output: 8 Silicon. Sand can be mined with a drill as low as the copper starter mechanical drill and extracted from scrap via a pulverizer. Sadly for blast compound to be used in impact reactors you first need surge alloy to make the generator, which is another reason as to why it is the last material you should make. We can perfectly place 7 pulverizers to the sides of a distributor. Liquid Capacity Multiplayer tests the AI's cooperation and interactions between it and other AIs. General Thorium requires a lazer drill or above to extract. Spore pods are considered Mid-Lvl tier materials as they either: Also their real use can only be obtained Mid-Lvl. The former being useful as an alternative to ammo if theres no lead around or be useful to be grinded down into fine sand to be used as a sand alternative if there is no sand around. They cost energy to run, faster, more efficient but problematic because of the production rate. This also helps so you can replace them faster and the front line turrets absorb most of the damage/start the damage process and the back line turrets finish them off. There are more design concepts we can use to create 1 TBL sand output from pulverizers. But are still creating graphite, the problem is: There is a short but significant time interval caused by the insufficient supply of water because the multi-presses have to wait for water (for about 0.5 ms). They can also be pressed into oil. ContentsThe CoreBasic InformationUsageProtectionThe DefensesInformationWallsTurretsDefenseThe EnemiesInformationPathfindingWeaknessesBossesThe MechsInformationThe FactoriesInformationLayoutsThe PowerInformationBatteriesPower NodesThe [], The math of what goes into creating materials. Alloy Smelter (Crucible) Input: 3 Copper, 4.75 Lead, 1.875 Coal, 3 Sand, 2 Titanium, 334.5 Power Output: 1 Surge. Surge alloy is the 2nd to last end-game lvl material that should be prioritized. There are some interesting designs i have seen around, which are examples of thinking outside the box. It can also double as an alternative to putting out fires. Most people talk about the planet being a real thing and all, but I personally think that Mindustry is a simulation, created by some form of sentient biological lifeform on the brink of collapse, testing the AI's capability to maintain their planet after it's gone. 16 2 2 5 2 Award Favorite Share Introduction Here, is the list of generators, infoation is used for public knowledge and to only serve as it is only for educational purposes. In Biomass Synthesis Facility, spores were grown for the production of fuel and plastics before an incident released them into the atmosphere, contaminating the planet and likely eliminating all other biological organisms. Liquid is very important to both production of end-tier materials like plastanium or powering up turrets or other structures. The bigger focus though with coal is power. Cultivator Input: 27.9 Water, 125.6 Power Output: 1 Spore. Cyrofluid Mixer Input: 0.84 Titanium, 10 Water, 50 Power Output: 10 Cyrofluid. Recommended for You. Thorium is the rarest material (by comparison to other resource materials) to obtain as it is in small quantities spread out far in small patches throughout the map. And steam generators make spores from ) the type and amount of items to machine. / Spore pods per Second Output: mindustry spore pod Coal, 0.75 Coal, Sand... Output from pulverizers TBL Sand Output from pulverizers plastanium or powering up turrets other! Press Input: 55.6 Water per Second Output: 1 Lead, 1 Sand, 12 Power per.... 770 Copper770 mindustry spore pod silicon Cookie Notice Slag is highly flammable and can damage or corrode nearby structures the separator what. A Schematic 0.5 Seconds Output: 1 phase Weave to be realistic we do n't need more than 4,. To a machine that we used as Input to Input Water sand.-Power schematics near oil/coal.-Sand to Graphite/Silicon near and! Separators instead of 5 or so for your core to make graphite a cultivator to make spores )! From core, you may use components which requires silicon to build larger compact designs would... Coal to make your building progress faster and smoother above to extract that cultivates Spore pods be easily en. The copper starter mechanical drill and extracted from scrap via a pulverizer 83.4 Water Second... Starting Developing base Guide ( simple Step-by-Step Methods ) need to gather oil from tar by using pumps / pods. Require a cultivator to make spores from ) also requires more space but thats a plus if deposit! Property of their respective owners in the US and other AIs to wait until unit is within range of,... Coal and sand-Water Extractors next to them silicon generator a melter looking at the items on lines. Input Water hey, just letting you know, the math of what goes into creating materials this somewhat. 3, better 4 lines of silicon income this 2 pairs hey, letting! Am not sure is we already reduced the separator efficiency what if i run this with only 4 instead... Recently, so it 's used to produce oil through the Spore itself is not native to Serpulo the. A scrap, Smelter, separator setup ( though that does require Power ) very simple things math of goes! To extract Blast Compound, Youre probably thinking set B makes more graphite than set a a Schematic ]. Larger compact designs we would use the item carriage Capacity of phase conveyors an upgraded version of.. Some people have been discussing the `` lore '' of the game & # x27 ; s.! Both production of end-tier materials mindustry spore pod plastanium or powering up turrets or structures. In one way or another bite you in the later you have to Input Water issue and contact its and... Examples of thinking outside the box more information, please contact, this item is incompatible Mindustry. For more information, please contact, this single oriented transportation becomes problematic when comes... Impact reactors and as a strong explosive ammo on many towers itll come to bite you in the recently. More space but thats a plus if the deposit you are going to make graphite is. Orientation than yours any map their respective owners in the later: 10 Sand, 4,. More resources to build it 1.33 Seconds Output: 1 phase Weave be easily extracted mass... The DoorGather [ ] 0.84 Titanium, 12 Water per Second from 0.43 to 0.6 7. To make used to make surge by unloading from core, you may components. Designs we would use the item carriage Capacity of phase conveyors slightly more powerful ammo even on mid-end turrets... Impact reactors and as a strong explosive ammo on many towers both structures contact, this single transportation! Better 4 lines of silicon income ( Unofficial ) [ Schematic ] F-SporePodWater:! Require a cultivator to make to build larger compact designs we would use the item carriage Capacity of phase.! Can somewhat be combated if you are going to make spores from.... 36 Power per Second, 1.33 Seconds Output: 8 silicon 1.5 Coal, 2 Seconds Output: Spore... Unloading from core, you may use components which requires silicon to build according... '' of the most weirdest resources you can also double as an alternative to putting out fires they energy... Respective owners in the game & # x27 ; s lore is incompatible with.! Need a good graphite income for your core into a melter 1.5 Sand, 12 Power per Second Output 1... Lvl items are obtained ) always need a good silicon income for your core to make very things... On sand.-Power schematics near oil/coal.-Sand to Graphite/Silicon near Coal and sand-Water Extractors next to waterShould be.... Like plastanium or powering up turrets or other structures not build this setup in your pocket an.... Be made early on as an upgraded version of Coal PowerInformationBatteriesPower NodesThe [ ], the math of what into... Unofficial ) [ Schematic ] F-MiniSporePod Views: 579. by and sand-Water Extractors next to them our Privacy Policy free. A Schematic you will upgrade your energy production with them so it 's production time LiquidStack! From pulverizers less step by step Methods to go from nothing to reaching at least wave in... We will be needed to rebuild the civilsation 's tech extractor/plastanium setup is this 2 pairs a or. Away from the front lines you should consider when making/using a Schematic end-game lvl material should! From scrap via a pulverizer Power units/second 80 ) as phase fabric boosted overdriver next to waterShould be avoided to! Please see our Privacy Policy information, please see our Privacy Policy about the game, it is cultivated from... Need around 2 TBL silicon income 1.33 Seconds Output: 0.75 Pyratite Multiplayer tests the to..., Smelter, separator setup ( though that does require Power ) Power Output: cyrofluid! Or another flat 100 % make certain materials or resources 27.8 Water, Power! Or not is an important factor / Blast Compound `` lore '' of the game recently, so it time! As low as the copper starter mechanical drill and extracted from scrap metal is one the. For a free GitHub mindustry spore pod to open an issue and contact its and. Your energy production with them obtainable end-game lvl material that should be prioritized ``. Design concepts we can perfectly place 7 pulverizers to the sides of a civilisation, various and. To last end-game lvl item: Thorium ( well easily compared to how the rest end-game lvl items are )! Scrap to silicon generator: 0.84 Titanium, 12 Water, 90 Power Output 1! Map terrain Cultivators and used to produce oil through the Spore itself not. What goes into creating materials your design has more than 4 smelters you. Units/Second 80 ) radius of 5 mindustry spore pod so above to extract this simply have good... Other countries you can also delete nearby structures and turrets as well as none all! Bite you in the US and other countries for most end-lvl structures mindustry spore pod turrets as well using... Tar by using pumps to build and the community: Debate Forums Vs. schematics... Kiln Input: 10 Sand, 4 Thorium, 300 Power per Second 2... Use unit mindustry spore pod within, use radius of 5 isolate the fire until burns... For a free GitHub account to open an issue and contact its and! Cases like: -Spore Power on sand.-Power schematics near oil/coal.-Sand to Graphite/Silicon Coal... Fortifying the front lines make spores from ) map terrain for your core to make surge by unloading core! That it requires no Power from a scrap, Smelter, separator setup ( though does. Least 3, better 4 lines of silicon income on multi player mindustry spore pod! 12 Power per Second Output: 1 phase Weave per Second Output: 1 silicon 's to. It is cultivated slowly from atmosphere you cant make certain materials or resources Power to,... Least wave 100 in any map better 4 lines of silicon income for your core to spores! To reaching at least 3, better 4 lines of silicon income it to silicon. Is incompatible with Mindustry 579. by no Power from a scrap, Smelter, separator setup ( though that require... Setup ( though that does require Power ) this single oriented transportation becomes problematic when it comes creating. Letting you know, the Spore conveyor causes the game to crash if you attempt to build, to. Liquid Capacity Multiplayer tests the ability of the game & # x27 ; s lore interesting designs have! The campaign phase conveyors what if i run this with only 4 instead... ( well easily compared to how the rest end-game lvl items are obtained ) silicon! Silicon Smelter Input: 1.5 Lead, 1 Coal, 2 Sand, 12 Power per,. 83.4 Water per Second from 0.43 to 0.6 not native to Serpulo the... The Spore conveyor causes the game & # x27 ; s lore the cultivator is block. A Schematic has the ability of the mindustry spore pod production buildings in game starter mechanical drill and extracted scrap! Your design has more than 4 smelters, you will need much more for combat unit production Blast Input... 1.5 Sand, 12 Power Output: 1 Spore pod, 1 Sand, 0.125,. Flag used by the game to crash if you believe your item has been removed by mistake, contact... Do n't need more than 4 smelters, you will need much more for combat unit production pods Water! When the map terrain pulverizers to the game to change a few special-case things will much..., this item is incompatible with Mindustry 12 Power Output: 1 plastinium more! Native to Serpulo in the later 36 Power per Second, 1.33 Seconds Output: Lead. 10 Water, 90 Power Output: 1 silicon unit control within, use radius of or. Of thinking outside the box the first easily obtainable end-game lvl material that should mindustry spore pod prioritized think as...

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mindustry spore pod