The monk must choose which condition will apply before the attack roll is made. The only reason to play the other builds, from an optibuild standpoint, is if Ascetic Style is banned for some reason at your table. Extra vision abilities are always nice. Get ready to shake up your game! At 17th level, a monk no longer takes penalties to his ability scores for aging and cannot be magically aged. Source PPC:MAH. It needs two feats from the Ascetic style line to truly shine though. While this is active, the monk treats any Acrobatics attempt made to balance as if he had rolled a 20. A monk must be at least 12th level before selecting this ki power. Cobra Breath (Su): Whenever a monk with this ki power uses diamond body to neutralize a poison, he can instead release that poison as a ranged touch attack against a single foe within 30 feet. Pathfinder Roleplaying Game Pathfinder Unchained 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Ross Beyers, Logan Bonner, Jason Bulmahn, Robert Emerson, Tim Hitchcock, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Robert Schwalb, Mark Seifter, and Russ Taylor. still feels good to have. Perfect Self: At 20th level, a monk becomes a magical creature. dex), sickened (-2 to saves so you can more skill point. Some ki powers require the monk to be of a specific level or higher before they can be chosen. Elbow Smash: The monk follows up a punch with a strike from his elbow. A monk must be at least 6th level before selecting this ki power. Knockback Kick: The monk attempts to knock his foe back with a powerful kick. He can make this choice while grappling as well. Traveller SRD Physical and mental perfectionthat is the life goal of every monk. These bonuses to AC apply even against touch attacks or when the monk is flat-footed. depend on Wisdom. At 1st level, 2nd level, and every 4 levels thereafter, a monk can select a bonus feat. Past round 1, hope that you wont The creature is not knocked prone by this movement. 14 Physical and mental perfectionthat is the life goal of every monk. 19): The monk leaps through the air to strike a foe with a kick. Monks are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, shuriken, siangham, sling, spear, and any weapon with the monk special weapon quality. much better, and prevents the target from taking attacks of opportunity when At 4th level, the monk can choose to make the target fatigued. good 7th. especially great for the high level style feats, since many of the The monk rolls one saving throw for each designated ally, using his bonus instead of the ally's. option, and if you skip Improved Trip for whatever reason Leg Sweep becomes a For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. With 4+ skill points and low intelligence, you will need to pick your skills carefully. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond whats already granted by the flurry for doing so. May you vanquish evil, overcome your fears, and accept your place amongst the Children of God. Break your chains! The monk can expend 1 point from his ki pool as a swift action to imbue his natural attacks with this energy, causing them to deal 1d6 points of damage of the chosen type for a number of rounds equal to 1/2 his monk level. Unbalancing Counter (Ex) to get the same number of attacks as a TWF build, but with the damage output Base Attack Bonus: The Monks primary Elemental Burst (Su): A monk with this ability can spend 4 ki points to unleash a gout of energy in a 30-foot cone. A helpless monk does not gain the benefit of improved evasion. This stacks with the first attack from this ability and additional attacks from haste and similar effects. As a monk advances in level, he can select from a variety of ki powers, allowing the player to truly customize his character. I personally believe that the Ascetic Style/ Ascetic Form path is optimal. need Wisdom anyway so your Will save should be fine. These feats must be taken from the following list: Catch Off-Guard, Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Scorpion Style, and Throw Anything. Ki Pool (Su): Damage reduction is the The Unchained Monk is the most significantly changed Unchained class. If your pet Wizard is stingy with his spell slots, drop 1000 gold pieces to buy him a Pearl of Power 1 so you can both share Mage Armor from one slot. A monk's attacks can be with fists, elbows, knees, and feet. Fortuantely, many Monk skills can function with only one rank. He must choose which style strike to apply before the attack roll is made. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. Whenever he makes a flurry of blows, he can designate one of his unarmed strikes as a style strike. Str: As a melee character, strength is the Ki Volley (Su): When a targeted spell or spell-like ability fails to overcome the monk's spell resistance from diamond soul, he can spend 2 ki points as an immediate action to send that spell back at its caster as spell turning. Additionally, the monk gains damage reduction 10/chaotic, which allows him to ignore the first 10 points of damage from any attack made by a nonchaotic weapon. All of this depends on incredible discipline and focus, and monks spend their entire lives perfecting these arts. Monks are not proficient with any armor or shields. disarm, sunder, and trip combat maneuvers for unarmed attacks. Once a ki power is selected, it cannot be changed. Monk Unchained So the point of any monk build (any martial build for that matter) is to have an optimal fighting style (accuracy and damage) and defense (high AC or miss chance). to focus on since you get Evasion. Starting Wealth: 1d6 10 gp (average 35 gp.) you make Combat Maneuver attempts in place of your iterative attacks. Fast Movement (Ex): At 3rd level, a monk gains an enhancement bonus to his land speed, as shown on Table 12. The monk must attack with a kick to use this style strike. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects). At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. At 12th level, he can make the target staggered for 1d6+1 rounds. If the attack hits, the monk rolls his unarmed strike damage twice, adding both rolls together before applying Strength and other modifiers to the damage. Items: Amulet of Mighty Fists: Corrosive / Keen (16K); +3 Urumi (18K); 2 Wands of Mages Armor (have the arcane magical user cast it on you before adventures) (1.5K); Boots of Speed (12K); +4 Headband of Wisdom (16K); +3 Cloak of Resistance (9K); +2 Ring of Protection (8K); +4 Belt of Strength (16K); Dusty Rose Prism Ioun Stone (5K); Pale Green Ioun Stone (cracked, attacks) (4K). Role: Monks excel at overcoming even the most daunting perils, striking where its least expected, and taking advantage of enemy vulnerabilities. For the unchained monk, this ability is gained at 4th level. At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases. If the monk spends 2 points from his ki pool, he can use this ability to affect the target's arcane pool, arcane reservoir, grit points, inspiration, or panache points instead of its ki pool. This strike does not work against foes that cannot be tripped. class which had no discernable positive effect on the game. Elemental Fury (Su): A monk who selects this ki power must select one type of energy: acid, cold, electricity, or fire. At 19th level, the unchained monk also gains the ability to roll twice and take the higher result for Will saves. For each successful saving throw, the corresponding ally treats the effect as if that ally had succeeded at the saving throw, and for each saving throw failed, the corresponding ally treats the effect as if that ally had failed the saving throw. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. Amateur Night - A Guide to Variant Multiclassing. A monk must be at least 12th level before selecting this ki power. This distance increases by 10 feet for every 5 by which the check exceeds the foes CMD, to a maximum distance equal to the monks fast movement bonus. In combat this . Diamond Resilience (Ex): By spending 1 ki point as a swift action, the monk gains DR 2/. This movement provokes an attack of opportunity as normal. Diamond Soul (Ex): A monk can spend 2 points from his ki pool as a swift action to gain spell resistance equal to his monk level + 10. Ki Guardian (Su): As an immediate action before he rolls a saving throw against a targeted effect that also targets other allies or an area effect whose area includes other allies, a monk with this ability can spend any number of ki points and designate a number of adjacent allies equal to the number of ki points spent. Unchained: Much of the monk has been reworked, including its base attack bonus, Hit Die, saves, and many of its special abilities. This version of monk addresses many of the issues that vanilla monk suffers from, while also introducing some quality of life changes. these boosts can make or break your monk. Quivering Palm (Su): A monk can set up vibrations within the body of another creature that can thereafter be fatal if the monk so desires. He can later spend another ki point to make the next attack in his flurry of blows, and so on, until he either stops spending ki points or has exhausted all the attacks from his flurry of blows. Now you are kicked out of your group. If the attack hits, the foe must succeed at a saving throw (using the poison's original DC) or suffer the poison's effects, even if it was not originally a contact poison. This ability lasts for 1 minute. Monks are not proficient with any armor or shields. At any point in that movement, the monk can spend 1 ki point to make the first attack in his flurry of blows. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level. Rage: Not technically "new", but the updates to Rage are by far the biggest change to the class. Foot Stomp: The monk stomps on a foes foot, preventing the opponent from escaping. When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. Note: Obviously, Leadership at level 7, even for non-charismatic characters, is the optimal choice. It's currently still visible here but will be removed very soon because of Google's new trash deletion policy for Google Drive. This distance increases by 10 feet for every 5 by which the check exceeds the foe's CMD, to a maximum distance equal to the monk's fast movement bonus. The unchained monk doesn't quite match the unchained rogue in damage, but its damage is still very good, and a number of its mystical abilities allow for more versatility than the rogue can muster (at least unless the rogue is using magic wands with Use Magic Device, which every rogue should, but that does require planning and it does get . Monk class features that now work with the weapon: Stunning Fist Ki Pool's DR penetration The scaling damage Dealing full strength on off hand attacks (almost never relevant). Unchained Monk Guide May you vanquish evil, overcome your fears, and accept your place amongst the Children of God. If he does, he spends 2 ki points from the next day's total. A monk must be at least 10th level and possess the sudden speed ki power before selecting this ki power. However, it's still a small percentage of the bestiary, and not every martial is going to be infallible against every enemy. Pathfinder Build Guide Compendium. Flurry of Blows gives less bonus attacks. boost your speed, or Flurry of Blows (Ex): At 1st level, a monk can make a flurry of blows as a full-attack action. The section below details some notable exceptions, but generally you can refer to my Monk Handbook for informaiton on feats. The result is a version of the monk that not only is easier to play, but also possesses a great deal more versatility. damage dice starts off fairly small, but when you hit d8 at level 4, it begins Monks benefit very little from multiclassing, but other classes can benefit greatly from a dip into Monk for one or two levels. A monk must be at least 6th level before selecting this ki power. The monk must attack with a fist to use this style strike. Timeless Body (Ex): Stay young and pretty At 4th level, he suffers no penalties on attack rolls, can make attacks of opportunity while grappling, and retains his Dexterity bonus to AC when pinning an opponent or when grappled. progression stops at 20th-level, so items like a Monks Belt stop being useful This attack is resolved as normal, but it has an additional effect depending on the type of strike chosen. This ability replaces Stunning Fist. Using this ability is a move action that consumes 2 points from his ki pool. The monk's caster level for this effect is equal to his monk level. This bonus damage is not multiplied on a critical hit. At 3rd level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. Break: The monk combines a writhing twist with a violent strike against a foe that is grappling him. Stunning First (Ex): Another iconic Monk A monk must be at least 8th level and have the feather balance ki power before selecting this ki power. A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites. We support a limited subset of Pathfinders rules content. roles in the party. Age bonuses still accrue, and the monk still dies of old age when his time is up. Check out our other SRD sites! additional items and AC improvements. Monks still have Brutal at low levels. Person. Flying Kick: The monk leaps through the air to strike a foe with a kick. All of the following are class features of the monk. Ki Powers (Su): At 4th level and every 2 levels thereafter, a monk can select one ki power. Full Member; Posts: 114; I'm new! Creatures within the cone take 20d6 points of damage of the same type as the monk's elemental fury ki power. Elf (Advanced Race Guide pg. He cannot use this ability to gain an amount of ki in excess of his maximum. A helpless monk does not gain the benefit of evasion. The ally must take the second result, even if it is worse. Using this ability is a move action that consumes 3 points from the monk's ki pool. Spin Kick: The monk spins about, delivering a kick his foe did not expect. Once this choice is made, it cannot be changed. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. biggest problem for builds which rely on large numbers of attacks with Through mediation and discipline, and sometimes by way of secrets passed down for generations within a monastery, a monk progresses toward his perfect selfalong the way turning his body into an astonishing fighting machine. Water Sprint (Su): A monk with this ki power can spend 1 point from his ki pool as a swift action to gain the ability to walk on water, as if under the effects of water walk. 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